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Less is More


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Less is more

As I study more on incorporating games into education and spend my work life trying to enhance active learning in course designs, I find myself frequently overworked and overwhelmed. It's daunting. There are so many considerations to take into account. The diversity of the student population, alone, is enough to make every design choice exhaustively correct and wrong at the same time. What works great for one is detrimental to another.


In the world of technology and startups, the concept of the Minimum Viable Product (MVP) has taken hold. It's simple. Create the simplest solution first, then communicate with end users to continually improve the product. The advantages of this approach are that it uses the least resources and time, it considers scalability, and it's agile, allowing products to adapt with consumer needs.


In the world of higher education, a different approach is commonly used. A course is designed in its entirety as a completed product on the first iteration. Often, each course takes months to develop. In highly volatile fields, such as technology, this means that courses are released for the first iteration about the exact time they should be redesigned. The problem with this approach is that it's far from a scalable or agile solution.


But what if we adopted the MVP approach, instead? This approach could transform how we design and deliver education, making it more scalable, sustainable, and responsive to students' needs.


The MVP theory revolves around creating a product with just enough features to satisfy early adopters, gather feedback, and iterate for improvement. In education, applying this concept means starting with the essentials—a basic version of a course or program that meets the core learning objectives and can be tested and refined over time.


This MVP allows you to launch the course quickly, gather feedback from students, and make adjustments before expanding. By doing so, you avoid the trap of investing too much time and energy into a fully polished product that may not meet learners' needs or expectations. Another advantage this provides is a baseline, or control iteration for research purposes.


In my own journey as an educator, I've often fallen into the trap of overcommitting to the idea of perfection. I have frequently been tasked with developing content to be delivered in a short turnaround. Determined to deliver a flawless experience, I commonly find myself working late nights, weekends, and through holidays to get every detail just right. The result? Burnout and courses that, despite my best efforts, still need revisions after the first run.


These experiences have taught me that striving for perfection from the outset can be counterproductive. Not only does it take a toll on my well-being, but it also limits my ability to be agile and responsive to the needs of students. The MVP approach offers a way out of this cycle—allowing us to prioritize what truly matters and iterate based on real-world feedback or performance data.


The MVP approach is particularly powerful when it comes to creating scalable education solutions. By starting small and refining as you go, you can gradually expand your offerings without the stress and pressure of delivering a fully formed program from day one. This scalability is crucial in an era where educational institutions are expected to serve diverse populations with varying needs.


The MVP approach also helps in finding a balance between professional responsibilities and personal well-being. By focusing on delivering the essentials first, you reduce the pressure to be perfect, freeing up mental and emotional space to manage other aspects of your work and life. This balance is critical, as burnout among educators is not just a personal issue—it affects the quality of education we provide.


In reflecting on my own experiences, I've realized that adopting an MVP mindset has helped me manage my workload more effectively. It has taught me to prioritize what truly matters and to recognize that iteration and improvement are integral parts of the educational process. I've learned that it's okay to start small, to ask for feedback, and to build on what works rather than striving for unattainable perfection from the outset.


As educators, we are often driven by a deep sense of responsibility to deliver the best possible learning experiences. However, this drive can sometimes lead us down a path of overwork and overwhelm. Starting with the essentials, gathering feedback, and iterating over time allows us to be more agile, responsive, and effective. It empowers us to deliver high-quality education without the burden of perfection, paving the way for innovation and continuous improvement. So, the next time you find yourself on the brink of burnout, remember that sometimes, less truly is more.

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